DIY Open-Source Star Tracker Gets You Those Great Night Shots

What does one do when frustrated at the lack of affordable, open source portable trackers? If you’re [OG-star-tech], you design your own and give it modular features that rival commercial offerings while you’re at it.

What’s a star tracker? It’s a method of determining position based on visible stars, but when it comes to astrophotography the term refers to a sort of hardware-assisted camera holder that helps one capture stable long-exposure images. This is done by moving the camera in such a way as to cancel out the effects of the Earth’s rotation. The result is long-exposure photographs without the stars smearing themselves across the image.

Interested? Learn more about the design by casting an eye over the bill of materials at the GitHub repository, browsing the 3D-printable parts, and maybe check out the assembly guide. If you like what you see, [OG-star-tech] says you should be able to build your own very affordably if you don’t mind 3D printing parts in ASA or ABS. Prefer to buy a kit or an assembled unit? [OG-star-tech] offers them for sale.

Frustration with commercial offerings (or lack thereof) is a powerful motive to design something or contribute to an existing project, and if it leads to more people enjoying taking photos of the night sky and all the wonderful things in it, so much the better.

Taking Cues From A Gramophone To Make A Better Marble Music Machine

[Martin] of [Wintergatan] is on a quest to create the ultimate human-powered, modern marble music machine. His fearless mechanical exploration and engineering work, combined with considerable musical talent, has been an ongoing delight as he continually refines his designs. We’d like to highlight this older video in which he demonstrates how to dynamically regulate the speed of a human-cranked music machine by taking inspiration from gramophones: he uses a flyball governor (or centrifugal governor).

The faster the shaft turns, the harder the disk brake is applied.

These devices are a type of mechanical feedback system that was invented back in the 17th century but really took off once applied to steam engines. Here’s how they work: weights are connected to a shaft with a hinged assembly. The faster the shaft spins, the more the weights move outward due to centrifugal force. This movement is used to trigger some regulatory action, creating a feedback loop. In a steam engine, the regulator adjusts a valve which keeps the engine within a certain speed range. In a gramophone it works a wee bit differently, and this is the system [Wintergatan] uses.

To help keep the speed of his music machine within a certain narrow range, instead of turning a valve the flyball governor moves a large disk brake. The faster the shaft spins, the harder the brake is applied. Watch it in action in the video (embedded below) which shows [Wintergatan]’s prototype, demonstrating how effective it is.

[Wintergatan]’s marble machine started out great and has only gotten better over the years, with [Martin] tirelessly documenting his improvements on everything. After all, when every note is the product of multiple physical processes that must synchronize flawlessly, it makes sense to spend time doing things like designing the best method of dropping balls.

One final note: if you are the type of person to find yourself interested and engaged by these sorts of systems and their relation to obtaining better results and tighter tolerances, we have a great book recommendation for you.

Continue reading “Taking Cues From A Gramophone To Make A Better Marble Music Machine”

Infill Injection Experiment Makes Stronger Parts

[JanTec Engineering] was fascinated by the idea of using a 3D printer’s hot end to inject voids and channels in the infill with molten plastic, leading to stronger prints without the need to insert hardware or anything else. Inspiration came from two similar ideas: z-pinning which creates hollow vertical channels that act as reinforcements when filled with molten plastic by the hot end, and VoxelFill (patented by AIM3D) which does the same, but with cavities that are not uniform for better strength in different directions. Craving details? You can read the paper on z-pinning, and watch VoxelFill in (simulated) action or browse the VoxelFill patent.

With a prominent disclaimer that his independent experiments are not a copy of VoxelFill nor are they performing or implying patent infringement, [JanTec] goes on to use a lot of custom G-code (and suffers many messy failures) to perform some experiments and share what he learned.

Using an airbrush nozzle as a nozzle extension gains about 4 mm of extra reach.

One big finding is that one can’t simply have an empty cylinder inside the print and expect to fill it all up in one go. Molten plastic begins to cool immediately after leaving a 3D printer’s nozzle, and won’t make it very far down a deep hole before it cools and hardens. One needs to fill a cavity periodically rather than all in one go. And it’s better to fill it from the bottom-up rather than from the top-down.

He got better performance by modifying his 3D printer’s hot end with an airbrush nozzle, which gave about 4 mm of extra length to work with. This extra long nozzle could reach down further into cavities, and fill them from the bottom-up for better results. Performing the infill injection at higher temperatures helped fill the cavities more fully, as well.

Another thing learned is that dumping a lot of molten plastic into a 3D print risks deforming the print because the injected infill brings a lot of heat with it. This can be mitigated by printing the object with more perimeters and a denser infill so that there’s more mass to deal with the added heat, but it’s still a bit of a trouble point.

[JanTec] put his testing hardware to use and found that parts with infill injection were noticeably more impact resistant than without. But when it came to stiffness, an infill injected part resisted bending only a little better than a part without, probably because the test part is very short and the filled cavities can’t really shine in that configuration.

These are just preliminary results, but got him thinking there are maybe there are possibilities with injecting materials other than the one being used to print the object itself. Would a part resist bending more if it were infill injected with carbon-fibre filament? We hope he does some follow-up experiments; we’d love to see the results.

Continue reading “Infill Injection Experiment Makes Stronger Parts”

Homebrew CPU Gets A Beautiful Rotating Cube Demo

[James Sharman] designed and built his own 8-bit computer from scratch using TTL logic chips, including a VGA adapter, and you can watch it run a glorious rotating cube demo in the video below.

The rotating cube is the product of roughly 3,500 lines of custom assembly code and looks fantastic, running at 30 frames per second with shading effects from multiple light sources. Great results considering the computing power of his system is roughly on par with vintage 8-bit home computers, and the graphics capabilities are limited. [James]’s computer uses a tile map instead of a frame buffer, so getting 3D content rendered was a challenge.

The video is about 20 seconds of demo followed by a detailed technical discussion on how exactly one implements everything required for a 3D cube, from basic math to optimization. If a deep dive into that sort of thing is up your alley, give it a watch!

We’ve featured [James]’ fascinating work on his homebrew computer before. Here’s more detail on his custom VGA adapter, and his best shot at making it (kinda) run DOOM.

Continue reading “Homebrew CPU Gets A Beautiful Rotating Cube Demo”

MIT Demonstrates Fully 3D Printed, Active Electronic Components

One can 3D print with conductive filament, and therefore plausibly create passive components like resistors. But what about active components, which typically require semiconductors? Researchers at MIT demonstrate working concepts for a resettable fuse and logic gates, completely 3D printed and semiconductor-free.

Now just to be absolutely clear — these are still just proofs of concept. To say they are big and perform poorly compared to their semiconductor equivalents would be an understatement. But they do work, and they are 100% 3D printed active electronic components, using commercially-available filament.

How does one make a working resettable fuse and transistor out of such stuff? By harnessing thermal expansion, essentially.

Continue reading “MIT Demonstrates Fully 3D Printed, Active Electronic Components”

Belfry OpenSCAD Library (BOSL2) Brings Useful Parts And Tools Aplenty

OpenSCAD has a lot of fans around these parts — if you’re unaware, it’s essentially a code-based way of designing 3D models. Instead of drawing them up in a CAD program, one writes a script that defines the required geometry. All that is made a little easier with the Belfry OpenSCAD Library (BOSL2).

Designing a part like this is a cinch with BOSL2.

BOSL2 has an extensive library of base shapes, advanced functions for manipulating models, and some really nifty tools for creating attachment points on parts and aligning components with one another. If that sounds handy for designing useful objects, you’re in for even more of a treat when you see their functions for gears, hinges, screws, and more.

There’s even one that covers bottle necks and caps. (Those are all standardized by the way, so it’s never been easier to interface to existing bottles or caps in a project.)

OpenSCAD really is very versatile software. It powers useful tools like this screw, washer, and nut generator as well as having more unusual applications like a procedural terrain generator. It’s free, so if you’ve never looked into it, check it out!

New Documentary Details Ventilator Development Efforts During COVID

What would it be like to have to design and build a ventilator, suitable for clinical use, in ten days? One that could be built entirely from locally-sourced parts, and kept oxygen waste to a minimum? This is the challenge [John Dingley] and many others faced at the start of COVID-19 pandemic when very little was known for certain.

Back then it was not even known if a vaccine was possible, or how bad it would ultimately get. But it was known that hospitalized patients could not breathe without a ventilator, and based on projections it was possible that the UK as a whole could need as many as 30,000 ventilators within eight weeks. In this worst-case scenario the only option would be to build them locally, and towards that end groups were approached to design and build a ventilator, suitable for clinical use, in just ten days.

A ventilator suitable for use on a patient with an infectious disease has a number of design constraints, even before taking into account the need to use only domestically-sourced parts.

[John] decided to create a documentary called Breathe For Me: Building Ventilators for a COVID Apocalypse, not just to tell the stories of his group and others, but also as a snapshot of what things were like at that time. In short it was challenging, exhausting, occasionally frustrating, but also rewarding to be able to actually deliver a workable solution.

In the end, building tens of thousands of ventilators locally wasn’t required. But [John] felt that the whole experience was a pretty unique situation and a remarkable engineering challenge for him, his team, and many others. He decided to do what he could to document it, a task he approached with a typical hacker spirit: by watching and reading tutorials on everything from conducting and filming interviews to how to use editing software before deciding to just roll up his sleeves and go for it.

We’re very glad he did, and the effort reminds us somewhat of the book IGNITION! which aimed to record a history of technical development that would otherwise have simply disappeared from living memory.

You can watch Breathe for Me just below the page break, and there’s additional information about the film if you’d like to know a bit more. And if you are thinking the name [John Dingley] sounds familiar, that’s probably because we have featured his work — mainly on self-balancing personal electric vehicles — quite a few times in the past.

Continue reading “New Documentary Details Ventilator Development Efforts During COVID”